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BRANDON LAI 571 36th Ave. Apt. #4, San Francisco, CA 94121 707.217.9416 BLai3d@gmail.com www.Lai3D.com |
| 3D ARTIST |
| OBJECTIVE: |
Collaborate with digital artists to produce high quality work and
expand my knowledge within the visual entertainment industry. |
| TECHNICAL QUALIFICATIONS: |
| SKILLED Maya 2010-09 including Mental Ray Photoshop (CS2/CS3) Illustrator Headus UV Layout |
PROFICIENT After Effects Autodesk Mudbox Corel Painter Pixologic Zbrush 3.1 Mac OS X |
FAMILIAR CrazyBump Unreal Editor 2,3 Motion Builder InDesign |
| SKILLS: |
| Fine arts (mixed media) Emphasis in 3D texture painting Concept development-Storyboarding |
Understanding of pipeline production Multitasking Communication Skills |
| EXPERIENCE: |
| "The Insulter" - Sky Star Games/iPhone game application | 2010 |
| Position: | 3D/2D Artist(Maya 2010, photoshop) |
| Description: | Responsible for 3D assets. Created 2D art such as main menu and credits along with conceptual design for development. |
| "CAM Illustrations" - Cisco Systems/InVision | 2009 |
| Position: | Illustrator / Story Board Artist( Photoshop ) |
| Description: | Twelve frames depicting the evolution of corporate account managers and business partners relationships. Black and white illustrations. |
| "Eel Animation"- Independent Freelance for a Glenn Schwendinger | 2008 |
| Position: | Production designer( Maya 2008, Headus UV Layout, Zbrush, Photoshop) |
| Description: | Responsible for designing the clients "Eel" character. Started from simple concepts, then proceeded to modeling and texturing. Used Zbrush to create color and normal maps. It was later displayed at a banquet in the Chesterfield Hotel, South Beach Miami. |
| "Con Voce"-Alumni Animation Short | 2008 |
| Position: | Concept Artist(Photoshop, Painter, Maya 2008) |
| Description: | Responsible for overall environmental concept while assisting in color palette, orthographics for modelers, basic previz, and storyboarding. |
| The Chocolate Curse - Independent film | 2007 |
| Position: | Texture Painter-(Maya 8.5, Mental Ray, Photoshop) |
| Description: | Responsible for texturing the Water Dragon that is in 17 shots. |
| "Dark Lady," by Isaac Angel (WDR Records) - Music Video | 2007 |
| Position: | Assistant Technical Director / Overall Development / Conceptual Design / Texture and Lighting / Animation - (Maya 8.5, Photoshop) |
| Description: | This full four minute CG music video was done with a team of three to five people. This project needed a fair amount of multitasking under a time frame of a month and a half. |
| Game Production Course, Ex'pression College of Digital Arts | 2007 |
| Position: | Lead Concept Designer |
| Description: | Designing overall look and props using Unreal Engine and Photoshop. I was appointed this position due to my classmate’s familiarity with my art work and rate to turn out ideas. There I was in charge of overall color palette, props and environmental themes. |
| EMPLOYMENT HISTORY: |
| The Cliff House - San Francisco, CA | 10/2005 - to present |
| Position: | Server - Handling food, beverages, maintaining a satisfied customer. |
| Willis Seafood - Healdsburg, CA | 01/2004 - 10/2004 |
| Position: | Bartender-Handled food, beverages, maintained a satisfied customer. |
| EDUCATION: |
| Ex'pression College of Digital Arts, Emeryville, CA | 2005-2007 |
| Obtained: | Bachelor of Applied Science in Animation and Visual Effects |
| California College of the Arts, Oakland - San Francisco, CA | 2004-2005 |
| Obtained: | Emphasis in Illustration |